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S2T3 Designing a Game
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S2T3 Designing a Game
Gamification of Learning and Instruction
Karl M Kapp
"Design a Game"
Directions: As with any profession, working in education comes with its own arsenal of mundane and avoid-if-at-all-possible tasks. Review Kapp's response to the questions What is a game? (pg. 6), What is gamification? (pg. 9), and What gamification is not (pg. 12), then choose from one of the common school to-do's below and attempt to make a game of it.
a. Grading a stack of papers
b. One morning on bus duty
c. Increasing collaboration with classroom teachers
d. Decreasing overdue book statistics
e. FREE CHOICE - identify an otherwise mundane task in your workplace and create a game to accomplish the task in a more engaging, motivating way
To submit an entry for this challenge, post a description of your game in the space below.
's Library Shelving game
(choice e - Free Choice)
to daily shelve all of the books returned/checked in at our school library
Who Can Play:
All Library TAs (teacher assistants)
How to Play:
1. Each period, TA’s will shelve books after checking them in
2. Each book shelved = 1 point
3. Clearing an entire cart/shelving ALL the returned books = 15 bonus points
4. Points will be recorded each period on the Shelving Wars Score Board (prominently placed in the library to encourage healthy competition)
5. Points may be DEDUCTED from the Score Board if the Librarian finds books that are shelved incorrectly! Librarian will randomly spot check each TAs work during the week.
6. The TA with the most points at the end of the week is declared the winner! (Small weekly prizes will be awarded)
Quest4Hope - Social Job Search Game
Michael Rosario and Francis Rosario
This game is dedicated to everyone who has struggled with finding a job.
1. What is your project?
“Quest for hope” is a game designed to create job opportunities for the player of the game and encourage players of the game to support each other.
2. How will the game work?
1. On Monday every week at 8:00AM EST, an one hour tweet up meeting is held to enable players to connect with each other, discover the rules, and receive their personal score card. . You might consider using the hashtag #quest4hope to help organize the community. Each player should register their contact information (name, twitter handle, fun facts about themselves) and a brief description of their dream job on a public Google document known as the “Quest board.” During this meet up, the weekly “Quest for hope” score card should be shared. This score card will help players track their own progress.
Prototype score card
2. Plan your job search adventure for the week on Monday. What quests do you want to conquer? (3 quests only!) The quests should be measurable. Quests should be documented on their score card.
3. Each player should use their score card to plan and execute the week. (Mon to Friday). The score card is designed to encourage positive thinking, positive behaviors, strength discovery, and connect the player with opportunities and resources.
4. For each job application that you plan to execute for the week, try to find two job leads for another random player on the “Quest board.”
5. If a player gives you a lead on a job, you should publically thank them for the lead the same day.
6. Players should select secret allies. (2 or more friends or comrades ) Why? These allies should help you be successful in accomplishing your quests. These allies should be empowered to challenge you, support you, and hold you accountable for your weekly quests.
7. On Saturday, answer the following questions on your “Quest for hope” score card
a. What went really well this week?
b. What things do you want to stop?
c. What are ways that you and your secret allies can improve?
8. Share game improvements with your community. We will need to improve the game rules weekly.
9. HAVE FUN making new friends and learning!
3. Who will use it and why?
Since unemployment is still high in certain areas of the country and job searching can be a lonely process, we have designed this game to encourage feedback from the community, create friendships, and increase the fun factor.
4. What connections will you make, with others [communities, organizations or networks] about your project?
I believe it would be very interesting to connect this work with the efforts of Jon Acuff, the author of Quitter. It will be important to establish a community of mentors who can support the players of “Quest for hope.”
5. What does success for your project look like?
I would love to see “Quest for hope” played in every city in the USA helping job searchers discover their own strengths, discover new opportunities, and form meaningful friendships through the game. I would love to see “graduates” from the “Quest for hope” game become mentors to other players.
Additional prototype using Elgg instead of Twitter:
's BUS DUTY game
b. One morning on bus duty
Make bus duty more fun (and less dreadful)
Who Can Play:
Each faculty member assigned to bus duty is eligible to participate. Staff who are on car loop duty (ELEM task: We open the car doors and let out the kids when each car pulls up) are the specific focus of this game.
How to Play:
The participating staff select a "key phrase" of the day. This phrase will be said to the child(ren) as they leave their cars in the hopes of eliciting a specific response.
Key Phrases may include any of the following: "Tell your parent 'I love you.'", "Tell your parent 'Have a great day.'", "Good morning, (child's name)".
If the student elicits the correct response, the staff member receives a point. ie. If the Key Phrase was "Tell your parent "
I love you
.'" and the child
, then the staff member earns a point. If the Key Phrase was "Good morning, (child's name)", and the student says "Good morning" back, then the staff member earns a point. Etc.
If the staff member welcomes a bus of students, s/he may speak the Key Phrase to the bus of students. If more than half of the students respond with the correct response, the staff member calls out "BUSTER", earning s/he an additional 25 points.
The staff member with the most points at the end of bus duty is declared the winner.
's Beginning thoughts on "Design a Game"
Don't have one yet.
: Teachers are busy people with many competing demands on their time. This year, for many people the new technology is like a many-headed beast blocking their way forward. It is scary and adding to their sense of being ovewhelmed. It is time to slay that beast. Strap on your armour. Grab your sword and prepare to do battle!
You are not in this battle alone. You do not need to go directly into battle. This series of quests will build your skill until you are ready to slay the many-headed hydra. Your fearless tech coach squire will be beside you.
Goal: Defeat the many headed hydra found in Google Docs
Quests are leveled from easy to hard. You can select the quests you want to work on. You may level up by completing all of the challenges in one area, or by completing X number of tasks at a level across topic.
How to win? Finish X number of quests.
Rewards? Still working on a few to get the game rolling.
- link on browswer and intro document files or starred in G Drive to make it easy to find the link when in labs.
- use TD to give feedback to a student project that is in progress. (Formative Assessment)
- help students create a document in the TD folder
- organize a file in your class' shared docs folder. Put it in the collaboration folder if you want the students to be able to edit it.
- Smart Copy a file to all students. Extra experience points if you append their first or last name to the file title.
- learn to display and not display calendars (do not hide them. That makes them disappear completely from your calendar list.
- add an event to your your calendar
- add an event and invite someone to it
- book time in a computer lab or grouptoom. Invite yourself so it appears on your calendar.
- book lab time when your tech coach is free and invite her to lead a digital citizenship lesson with your class
work with tech coach or website to add all your calendars to a smart phone
Some places are best traversed with a guide.
- create a file and organize it into a folder.
- share a file using the share button
- from old look, organize top level folders into my Drive using command key. Then migrate to My Drive.
- use color or stars to make key folders easy to locate
- embed a calendar in a blog or website.
Old carnival at the Jardin des Tuileries.+Paris,+France.+July+2009.
Non nobis Domine. Sed nomini tuo+da+gloriam.
More details later. I arrived in Perth in the we hours and then walked 8.6 miles today. Must go to sleep.
's Weekly Grading Game
Slaying the Online Paper Beast and Feeding the PowerSchool Monster*
I am the world’s worst grader. I only have one main class to keep up with and yet, I consistently find that this one task is delegated to the bottom of my “to-do” list each week. It is much more fun to play with books, work on websites, meet with students, etc. than to grade papers! Also, students turn in their weekly logs online through Edmodo, so I am often “distracted” by other tasks and websites when I should be grading on the computer. The Edmodo app on my phone is a bit more motivating because I can’t stand to see the number on my phone and want to “clear the number.”
Weekly grading online submissions from high school students about their week in the classroom as a Peer Tutor/Cadet Teacher AND submitting grades to PowerSchool. Students must submit their weekly report to me by midnight each Monday. Practically speaking, all submissions should be graded by the end of the week AND grades posted to PowerSchool.
To slay and conquer the weekly OPB (Online Paper Beast) AND feed the PowerSchool monster
The OPB regenerates every weekend and is alive and well each Monday. The PowerSchool Monster is always hungry and is never satisfied until 182 days of school have passed.
1. Each paper graded = 1,000 points
2. Each grade posted to PowerSchool = 1,000 points
3. Clearing a level (grading all submissions by Friday at midnight) = 10, 000 points
4. Bonus Level Points (submitting all grades to PowerSchool by Friday at midnight) = 10,000 points
5. Scores reset to zero on Monday of each week.
The interactivity and competition will be with myself as I weekly try to beat my scores.
I’ll post to Twitter since I’m a big goofball too and thrive on feedback!
My twitter pals can cheer or boo/hiss me weekly as I post my scores.
Weekly scores will be tracked on a Leader Board (spreadsheet)
I tend to be a bit competitive, especially with myself, so hopefully this will motivate me to be successful.
THE OVERDUE AVENGERS
http://thesunbreak.com/wp-content/uploads/2011/08/the-avengers.jpg with edited in MS WORD clip art .
----First bring back the books, then shawarma.----
Each teacher is allowed to choose a superhero avatar to represent them, and together they form a team - the OVERDUE AVENGERS. You could post these avengers on the media center website, and teachers will see weekly class totals in a leader board.
Teachers will be given a weekly check box to assess themselves in these two categories (max 20 points a week)
If you make a weekly agenda for students and include book return on the appropriate day, or have students write it on the appropriate day themselves you get 10 points
If you remind students verbally to bring books back the day before they are due, it’s another 10 points
The checkbox will be brought to media center when class visits, and entered into the database/updated on the website.
Every time a student in a class has an overdue notice, that teacher loses 5 points.
Bonus points awarded by media center aide, or media specialist
If a teacher or a student returns a book that someone else left behind (like the lunch room, on top of lockers, or on the playground) and tells the media aide/specialist where they found it, the teacher, (or whatever teacher of the student) is awarded an extra 10 points.
If students come to the media center, and they have no overdue notices during that visit, the teacher will get an additional 20 point bonus.
Winning the Game
The classroom teacher(s) with the highest amount of points will have their avatar displayed on the door of the media center/ or a bulletin board. At the end of the year, the 6 classrooms with the highest totals will be recognized as the “Official Overdue Avengers” and these teachers will be supplied with an actual costume or mask & photographed for the school newsletter. The students will also get to have the privilege of voting on what types of bookmarks the media center orders for the following year, (possibly extra recess? or other reward - still playing with the idea)
Watch out for the Zombies
If a class enters negative numbers, the teacher will not be able to earn points, and they will have their avatar zombified, and remain that way until all overdue books are back in/payed for, at which point the avatar will be restored and set at zero, regardless of how many points they were in the hole for.
I think you could easily adapt this scoring system to better reflect what your school’s current overdue/borrowing habits are.
If it’s a success maybe you could allow teachers who are “good at the game” the option to level up and they will lose more points for overdue books but have the chance of a bigger reward at the end of the game?
help on how to format text
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